Aston is a 2D/3D motion graphics creation, CG and playout solution developed with the designers in mind, built from the ground up to be extremely user friendly so the operators can concentrate on creation rather than pure operation. Aston is resolution independent and works with any HDTV flavour, 4K or even higher resolutions for larger screens. In addition, Aston is MOS compatible and also supports a wide range of 3D formats such as .fbx, .dae, .obj and.3ds, to name a few.
Aston features a flexible toolset with an intuitive, easy-to-use user interface, so designers can create and build highly sophisticated graphics.
Aston allows designers to share objects, libraries, presets, properties, compositions or complete projects so they are available to anyone involved.
StormLogic allows for building complex animations and interactions between elements with no need of scripting or complex animation matrixes.
Layers
Layers allow for creating simultaneous multiple renders using a single workstation. Using Layers, InfinitySet can now deliver several video outputs from a single instance or combine several crosspoints in a single video output (stack).
Thanks to the new LAYERS feature, Aston can playout multiple channels from a single workstation or from different workstations, which can also be combined with the multiple simultaneous projects, providing extended workflow possibilities, and including InfinitySet into the equation, this extends the capabilities of both solutions.
Using multiple channels everything can be done within a single workstation. With these new capabilities there are now infinite combinations of projects, streams, channels and outputs.
Aston fully supports PBR shaders as materials and can also be imported from external shader editing software. In addition, Aston can render HDR in floating 16 bit per channel/component, supporting for P2020 gamma correction output.
Brainstorm supports a wide variety of objects and primitives, basic primitives (sphere, cone, cube…), curves, data bars, particles systems and much more, all with multiple properties. Practically all the parameters (geometry, size, appearance, materials…) of the wide variety of objects and primitives supported by Aston are editable.
Parameters are fully editable and animatable: geometry, size, appearance, materials… Also, objects can be adhered together, grouped and work as a unit when required.
Aston’s data bars feature multiple editable attributes (borders, corners…) and are easily linkable to external data.
Aston features unlimited flexible, vector-based and shader-based 2D fonts with advanced features like autogrow and autofill. Font attributes like size, kerning, tracking, width, plus body, borders, outline, shadow, and many more are independently tweakable and can be edited at any time.
Aston supports advanced real-time 3D Fonts with extremely precise rendering quality and extensive features and parameters with real-time render and operation, such as photorealistic PBR materials, lights, textures or reflections.
Numerous, independently tweakable, font attributes like size, kerning, tracking, width, plus body, borders, outline, shadow, and many more.
Aston supports multiple alphabets and font sets: Latin, Cyrillic, Japanese, Chinese, Arabic or Thai to name just a few.
Automatic creation of animated texts like tickers, straps, etc.
Autogrow, autofill, pivot, crop…
For creative text insertion and replacement.
Text boxes can be automatically adjusted as more text is typed. This allows the text to maintain its design attributes and parameters regardless its length, and opens the door for interesting creative effects.
Text boxes can also maintain their size regardless the amount of text they contain, which will be automatically resized as it is typed. This allows to input unusually long texts while keeping the overall design.
For applications like Elections, Sports or Entertainment, data driven graphics are essential to display large amount of data in a visually attractive manner. Aston’s SmartTemplates can feature unlimited animations, and allow their elements to change dynamically, as they can automatically look up data and redraw graphics accordingly. Data can be edited manually or linked to databases, spreadsheets or real-time feeds for automatic retrieval, and scripting can be included, if required.
To add flexibility to graphics creation and playout, Brainstorm developed StormLogic, an approach to intuitive template interaction with an advanced object-based animation. StormLogic allows building complex animations and interactions between elements with no need of scripting or complex animation matrixes.
StormLogic allows designers to cut or alter projects dynamically, or interpolate between different actions on the fly, even while on-air. With StormLogic, Grids allow objects to be positioned, distributed, aligned and moved in space.
Aston can seamlessly integrate into collaborative workflow environments, allowing for multiple inputs from designers and other team members involved. In this way, Aston allows for sharing objects, libraries, presets, compositions or complete projects so they are available to any user on the network.
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